We reported earlier that Bethesda aims to push next-generation gameplay and graphics with the upcoming Starfield and The Elder Scrolls VI. Apparently, that doesn’t mean that they are going to ditch their age-old graphics engine. Todd Howard has confirmed that Bethesda will be using an upgraded Creation Engine to power Starfield and TES VI.
As Todd Howard told Gamestar:
“For Fallout 76 we have changed a lot. The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best.”
Everyone knows that Creation Engine is a fancy name they have given to the upgraded, yet terrible Gamebryo engine Bethesda has been using since Morrowind. The engine has been known to be buggy, glitchy and has long overdue its welcome, clearly evident by Fallout 4 and Fallout 76. Though easy to mod, the engine has severe limitations like game speed tied to the framerate, not being able to take full advantage of multi-core CPUs, no support for DX12 Vulcan and a lot more.
The engine has become a meme in the past few years and it’s disappointing to see that a capable studio like Bethesda not acknowledging the faults in their engine and keep recycling it for nearly 20 years.