‘Oh, stop it now’, says the voice in my head whenever I see a negative article on No Man’s Sky these days accusing the game of being One Man’s Lie or some other thing. Yes yes, I have also criticized it for not putting the features that they promised they would, but let’s face it, even without those features No Man’s Sky is a pretty impressive game (OH wait someone will say ‘Tech Demo’) with all it’s faults.
But oh well, I have to justify why I took this year’s biggest joke (Supposedly) and put it together with one of the most consistent series and developers ever which is the topic at hand. First of all I would like to state that I haven’t played much of the game, since the game kept crashing on my system and am thinking of re-picking it up during the Steam sales, but the reason I think it is the next GTA is not because it is a good game or anything, rather the idea is great, and yes many people are right in calling it more of a tech demo rather than a game, but that is mainly due to the missing features and if Hello Games fix that up in the supposedly upcoming patches, hopefully without charging us extra, we could have one of the best sandbox games ever. (Yes you can laugh at me for being so optimistic here)
The idea of No Man’s Sky- Procedural Generation is similar to how GTA brought 3D open world back in it’s day and time on to the gaming scene. The only problem with No Man’s Sky is that it was brought in a time of internet and hype. If Hello Games hadn’t made the claims that they did and had optimized it better, the game would have been well received. But, even with all it’s faults, why am I calling it Rockstar? It’s because of the following reasons:
- Popularizing Procedural Generation- Not many people knew about procedural generation until they heard about No Man’s Sky. Yes many gamers knew that levels could be procedurally generated in games like Binding of Issac, but procedural generation to this extent, was something new for the gaming crowd. Also this has inspired a vast array of game developers to make games with procedural generation. We recently covered No Mario’s Sky and there are many games out there that have emerged on a similar feature, which shows the rise in popularity of the concept.
- Learning From Mistakes- Now that everything about No Man’s Sky is out on the internet, many developers will try to prevent repeating the same mistakes in their games and that will directly lead to better games being released. Over the years many games have been called GTA clones and not saying that either GTA or the compared games are clones, it’s just that every developer has tried to give it their own neat twist- Sleeping Dogs had the kung-fu like fighting, Saints Row made us practically superheroes and the character creation in that game is top notch.
- Drawing Comparisons, Discovering New Games- No Man’s Sky being a hefty 60$ (Which according to people was not justified) has not only led to people not getting the game immediately, but has also popularized some of the games that had been overlooked by gamers until now, because all of us know, there are people who go to Google and type- ‘similar games to XYZ’ (And that might be one of the most searched for GTA till date). Not only that, this has also led to comparisons between the games and as and when developers update, they will add a tweak here and there.
Well, don’t get me wrong, I’m not saying No Man’s Sky is a very good game, but it certainly has a great idea and that is where I’m comparing it with GTA. Yes there are many games with good ideas, but I’m pretty sure that complete freedom trumps all of them (According to me). What do you think about this analysis? Do you agree? Do you disagree? Let us know in the comments below. Peace out.