The Assassin’s Creed series took a new direction with Origins, and now people can consider the game a “true RPG”, according to the developers. In a recent interview Senior Producer Marc-Alexis Côté said:

“Odyssey is this final transformation of Assassin’s Creed into an RPG. It feels like the true 2.0 version of Assassin’s Creed. We always planned this to be a two-step transformation and this one takes the final step. I feel like it can now truly be called an RPG.

We try to make things have meaning. For better or worse, you will not have horse races for example. We’ve tried to make everything make sense in the life of a mercenary. It’s there for you, it’s built around this character and it’s there to add value.”

Speaking about the various choices in the game,  Côté said:

“When we started building Odyssey – I’ve been working on the franchise for what feels like most of my career now – one of the things that I’ve always felt that we’ve lacked – not to pass judgment on our past games which I’ve been a part of – we’ve lacked agency in these games.

Depending on what you answer, it may lead to an entire quest line down the road. We’ve taken the approach where we don’t tell you you’re about to make an important choice. We tell you at the beginning to be careful about the choices you make because they may have – we don’t promise anything – an impact.

We try to keep this very blurry so players are always looking for the consequences of the actions they’ve taken.”

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