Pillars of Eternity II: Deadfire Patch 1.2 Released

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Obsidian Entertainment has released the 1.2 update for their crowdfunded RPG, Pillars of Eternity II: Deadfire.

According to Obsidian, the developers are still at work to bring continuous improvements, features, and content to the Deadfire. This month will bring in  new challenge modes, a new free merchant-ship DLC, and their first expansive DLC, the “Beast of Winter“.

1.2 Update Changelog

  • Inventory and Store Features
    • Your stash is now searchable!
    • Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
  • Companions and Relationships
    • Reputation screen now displays the dialogue nodes that affected change with companion relationships.
    • Added UI to recommend which companions to bring on quests relevant to those companions.
  • Mod Manager UI
    • User interface added that lets you track which mods you’ve added or turned on or off.
  • Crew Injuries
    • An Injured Crew HUD is now available.
  • Balance Changes
    • All 2H melee weapons now receive +1 Penetration to put them in line with the other melee weapons.
    • Several under-performing Cipher spells have been buffed while Charm has been re-tuned to break if the character takes damage from the charming party.
    • Tricksters have gotten new spells, lower penalties, and cheaper high level abilities, while Wizards have lower out of school penalties, higher power levels with specialized schools, and spell buffs. Additionally, low-level Priest spells have been buffed.
    • We wanted consumables to be valuable tools to solve problems, not be a singular factor in combat or be a crutch that players could reach for too easily and without any need for decision-making. As they were, they were too-often the only deciding factor in combat. We’ve re-tuned consumables to scale exclusively from skill ranks and power level bonuses and figurines will no longer have unlimited uses.
  • Major Fixes
    • Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading a save
    • Players no longer spiritshift (and lose equipment) when drinking from the pool at Outcast’s Respite.
    • Player health in character sheet now displays properly.
    • Active animal companion abilities now properly display on the Ranger and animal companion ability bars.
    • Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.

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