BloodGDX, the Fan Port of Monolith’s Classic FPS Now Supports Classic Multiplayer

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DSOG reported that M210 Projects has released a new version of his Blood port to Java’s libgdx framework, BloodGDX. This new version of BloodGDX supports for the first time classic multiplayer, adds new drunk effect, packs AI flee damage sectors and adds compatibility with JRE9 and JRE10.

BloodGDX is one of the few fully working ports of Monolith’s classic horror FPS. Since the source code of Blood wasn’t publically released, BloodGDX is built using the source code of Blood’s alpha version. It’s a pretty accurate re-creation of the 1997 original.

Here are the key features of the latest version of BloodGDX. Those interested can download it from its official website.

BloodGDX Version 0.793 Release Notes

  • Classic multiplayer
  • File path fix should working on Linux now
  • Some cases dynamic fire fix
  • AI flee damage sectors
  • Check for updates checkbox
  • NoEnemies console command
  • Palette and sound reverb fix after load game with enabled reflectiveShots or divingSuit
  • New drunk effect
  • Keyboard setup delete buttonfunc crash fix when nothing choosed
  • Broken smk file crash fix (will not load)
  • (Sound) FindChannel() can’t find free channel fix
  • BloodGDX should work on JRE9 and JRE10 now

Quite a coincidence, since we talked about Blood in our last (and final) episode of Retro Saturdays Season 1 last week.

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